Payoff matrices as an efficient way to describe a game
Let's explore payoff matrices, starting by considering Rock Paper Scissors. Here is a possible payoff matrix for the game.| | Rock | Paper | Scissors |
|---|---|---|---|
| Rock | 0,0 | 0,1 | 1,0 |
| Paper | 1,0 | 0,0 | 0,1 |
| Scissors | 0,1 | 1,0 | 0,0 |
The row headings give the action I choose, the column headings give the action you choose, and the entries say how many points I get (before the comma) and how many points you get (after the comma). There's a lot of redundant information in there. Why?
| | Rock | Paper | Scissors |
|---|---|---|---|
| Rock | 0 | -1 | 1 |
| Paper | 1 | 0 | -1 |
| Scissors | -1 | 1 | 0 |
With this change we can summarise the payoffs even more efficiently. Suppose we only saw part of the table above:
| | Rock | Paper | Scissors |
|---|---|---|---|
| Rock | ? | -1 | 1 |
| Paper | ?? | ? | -1 |
| Scissors | ?? | ?? | ? |
For each of the red question marks, the two players have chosen the same option, and necessarily draw because the game is symmetric, hence must both score zero points.
Let's consider the blue double question mark for the (Scissors, Rock) entry, in the bottom left. When I play Rock vs your Scissors, I score 1 point, so when you play Scissors vs my Rock you must likewise score 1 point. Because it's a zero-sum game, that means in the latter scenario I must score -1 point, and we can fill this in the bottom left corner.
We can work out the other double question mark entries similarly, so we've been able to work out the full table from only the entries in the top right corner. I'll continue to write the tables in full, because it will be convenient for calculations.
Some more payoff matrices
To demonstrate how efficient these tables are for describing games, here are the three other variants on rock paper scissors I needed whole paragraphs to explain in the first post.| | Rock | Paper | Scissors | Well |
|---|---|---|---|---|
| Rock | 0 | -1 | 1 | -1 |
| Paper | 1 | 0 | -1 | 1 |
| Scissors | -1 | 1 | 0 | -1 |
| Well | 1 | -1 | 1 | 0 |
| | Rock | Paper | Papyrus | Scissors |
|---|---|---|---|---|
| Rock | 0 | -1 | -1 | 1 |
| Paper | 1 | 0 | 0 | -1 |
| Papyrus | 1 | 0 | 0 | -1 |
| Scissors | -1 | 1 | 1 | 0 |
| | Rock | Paper | SuperScissors |
|---|---|---|---|
| Rock | 0 | -1 | 1 |
| Paper | 1 | 0 | -2 |
| SuperScissors | -1 | 2 | 0 |
Payoff matrices allow you to very quickly spot certain dominated strategies and duplicate strategies. In particular, we can see that in the first example that the row entries for Rock are all smaller than or the same as those for Well, which entails that Rock is dominated by Well. Meanwhile, in the second table, the entries in the Paper row and exactly the same as those for the Papyrus row (and similarly for their columns).
Exercise
See if you can find the omitted entries of this payoff matrix. Do you think there's a dominated strategy?| | Option 1 | Option 2 | Option 3 | Option 4 |
|---|---|---|---|---|
| Option 1 | ? | 3 | -2 | 1 |
| Option 2 | ? | ? | 0 | 6 |
| Option 3 | ? | ? | ? | -4 |
| Option 4 | ? | ? | ? | ? |
Arbitrage betting
We can't always spot duplicate or dominated strategies by directly comparing table rows: as in the last post, sometimes a mixture of strategies can mimic or outperform a strategy (or mimic a different mixture of strategies). The fact that there are multiple ways to make the same bet is something familiar to lots of gamblers: for example, you could:
- Bet directly that Chelsea win
- Make two bets simultaneously:
- That both Chelsea and Aston Villa win:
- That Chelsea win but Aston Villa lose or draw.
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